AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Czech Republic - Q4 2021
Analyzing the performance of the top 5 boxing games on the Android platform in the Czech Republic during Q4 2021, focusing on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 boxing games on the Android platform in the Czech Republic showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each game's metrics based on data from Sensor Tower.
Level Up Runner from Lion Studios had a fluctuating download trend, starting with 957 downloads in mid-October and peaking at 3K in the following week. By the end of December, weekly downloads stabilized around 600. Active users followed a similar pattern, starting at 715 and peaking at nearly 3K in the last week of October, before leveling off at around 900 by the end of the year. Revenue was minimal, with a single spike to $11 in the last week of December.
EA SPORTS UFC® by ELECTRONIC ARTS saw a consistent increase in downloads, starting from 422 in late September and reaching close to 1K by the end of December. Active users mirrored this growth, beginning at approximately 1.4K and climbing to 2.3K in the final week of the quarter. However, no revenue data was available for this period.
Real Boxing 2 from Vivid Games S.A. experienced a steady rise in downloads, especially notable around mid-November where downloads spiked to 776, and then fluctuated around 600-700 by the end of December. Active users increased significantly from 450 in late September to over 1K by the end of the year. Revenue saw small spikes, peaking at $19 in mid-November.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES had a mixed download trend, starting at 943 in late September, dipping to 252 in early November, and then rising again to 615 by the end of December. Active users showed similar variability, starting at 1.9K and ending the quarter at 1.5K. No revenue was recorded for this period.
Kick Boxing Games: Fight Game by Fighting Sports had a relatively stable download trend, with numbers around 300-600 throughout the quarter. Active users remained consistent, fluctuating slightly around the 1.2K mark. Revenue data was minimal, with a single entry of $3 in early November.
For more detailed insights into these applications and their performance metrics, visit Sensor Tower.